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  <id>tag:dreamwidth.org,2017-02-21:2807185</id>
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    <name>wrog</name>
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  <updated>2026-04-13T23:33:24Z</updated>
  <dw:journal username="wrog" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:72287</id>
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    <title>Relativity (6 of n): How to Fake Gravity</title>
    <published>2026-02-14T08:15:27Z</published>
    <updated>2026-03-23T07:47:26Z</updated>
    <category term="geometry on drugs"/>
    <category term="space"/>
    <category term="math"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;div style="border:1pt solid black;padding:0 1em;font-style:italic;background-color:#eee"&gt;
&lt;p&gt;
  Special Relativity &lt;a href="https://wrog.dreamwidth.org/71989.html"&gt;continued from part 5&lt;/a&gt;,
  in which we learned about translating coordinates, the unit-later
  hyperbola, and velocity angles
&lt;/p&gt;
&lt;p&gt;
  Or you can &lt;a href="https://wrog.dreamwidth.org/70909.html"&gt;start from Part 1&lt;/a&gt;
&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;
  Today&amp;apos;s topic is constant acceleration, which, in Special Relativity, is much weirder than you might expect. &lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/72287.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=72287" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:71989</id>
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    <title>Relativity (5 of n): About coordinate translations and velocity angles</title>
    <published>2026-02-11T10:42:46Z</published>
    <updated>2026-04-06T21:08:34Z</updated>
    <category term="math"/>
    <category term="space"/>
    <category term="geometry on drugs"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;div style="border:1pt solid black;padding:0 1em;font-style:italic;background-color:#eee"&gt;
&lt;p&gt;
  My Special Relativity series &lt;a href="/71432.html"&gt;continued from part 4&lt;/a&gt;.
  &lt;/p&gt;
&lt;p&gt;
  Today&amp;apos;s topic is how to translate Moving People coordinates to Stationary People coordinates or to other Moving People and how it&amp;apos;s really like a rotation except where it isn&amp;apos;t, and how there&amp;apos;s this thing that&amp;apos;s like a rotation angle but different.
&lt;/p&gt;
&lt;/div&gt;

&lt;h3&gt;A Surveying Problem&lt;/h3&gt;
  &lt;p&gt;
    So I needed a survey of my backyard to find out where everything is.  The ISO (Stationary) People who I was originally going to hire were busy that day and also expensive, so I had the Rotated (Stationary) People do it, instead. &lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/71989.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=71989" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:71432</id>
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    <title>Relativity (4 of n): The Storrow Drive Theorem</title>
    <published>2026-01-16T01:58:19Z</published>
    <updated>2026-02-19T20:51:31Z</updated>
    <category term="math"/>
    <category term="geometry on drugs"/>
    <category term="space"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;div style="border:1pt solid black;padding:0 1em;font-style:italic;background-color:#eee"&gt;
&lt;p&gt;
  My explanation of Special Relativity, trying to keep it geometric, &lt;a href="/71271.html"&gt;continued from part 3&lt;/a&gt; wherein I describe the Interval between two events, a kind of "spacetime measurement" that everyone agrees on and that, depending on the trajectory between the events, can represent either a (proper) distance or a (proper) time lapse.
  &lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;
  It is time to expand our universe a bit.
&lt;/p&gt;
&lt;h3&gt;A New Dimension&lt;/h3&gt;
&lt;p&gt;
  Let&amp;apos;s try adding a dimension.  We move from the John Hancock Tower to the &lt;a href="https://en.wikipedia.org/wiki/Flatiron_Building"&gt;Flatiron Building&lt;/a&gt; (which, if you haven't seen it, is this mostly flat thing standing on end, hence the name).  Each floor is a single south-to-north corridor of offices.&lt;/p&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/71432.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=71432" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:71271</id>
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    <title>Relativity (3 of n): The Interval</title>
    <published>2026-01-08T08:27:37Z</published>
    <updated>2026-01-21T02:21:46Z</updated>
    <category term="math"/>
    <category term="geometry on drugs"/>
    <category term="space"/>
    <dw:security>public</dw:security>
    <dw:reply-count>2</dw:reply-count>
    <content type="html">&lt;div style="border:1pt solid black;padding:0 1em;font-style:italic;background-color:#eee"&gt;
&lt;p&gt;
  My explanation of Special Relativity, trying to keep it almost completely geometric, &lt;a href="/71156.html"&gt;continued from part 2&lt;/a&gt; wherein I describe&lt;/p&gt;&lt;ul&gt;&lt;li&gt;what the Moving People spacetime grid looks like when mapped out by the Stationary People,&lt;br /&gt; how all we have left to do is figure out their unit spacing, and&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;how there can exist Intermediate People who see the Moving and the Stationary People moving in opposite directions at the same speed.&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;
&lt;p&gt;
  We now take a moment to introduce, out of left field, a new definition that will turn out to be very useful:
&lt;/p&gt;
&lt;blockquote&gt;Give a pair of events, separated by a distance &lt;math&gt;&lt;mi&gt;Δz&lt;/mi&gt;&lt;/math&gt; and elapsed time &lt;math&gt;&lt;mi&gt;Δt&lt;/mi&gt;&lt;/math&gt;, the &lt;u&gt;interval&lt;/u&gt; between them is defined as the quantity &lt;span style="padding:2px 4px;border:1pt solid black"&gt;&lt;math&gt;&lt;msup&gt;&lt;mi&gt;Δz&lt;/mi&gt;&lt;mn&gt;2&lt;/mn&gt;&lt;/msup&gt;&lt;mo&gt;−&lt;/mo&gt;&lt;msup&gt;&lt;mi&gt;Δt&lt;/mi&gt;&lt;mn&gt;2&lt;/mn&gt;&lt;/msup&gt;&lt;/math&gt;&lt;/span&gt;&lt;/blockquote&gt;
&lt;p&gt;
which looks like a squared distance except for an annoying minus sign,&lt;br /&gt;
which seems to depend on whose coordinates we&amp;apos;re using (Stationary People vs. Moving People vs. somebody else), but we will now show that:
&lt;/p&gt;
&lt;h3 style="clear:right"&gt;For any given pair of distinct events, the interval between them is an &lt;strong&gt;&lt;em&gt;invariant&lt;/em&gt;&lt;/strong&gt;&lt;/h3&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/71271.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=71271" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:71156</id>
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    <title>Relativity (2 of n):  Meet the Moving People</title>
    <published>2026-01-03T11:19:33Z</published>
    <updated>2026-01-20T20:21:47Z</updated>
    <category term="space"/>
    <category term="geometry on drugs"/>
    <category term="math"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;div style="border:1pt solid black;padding:0 1em;font-style:italic;background-color:#eee"&gt;&lt;p&gt;My revamped explanation of Special Relativity, trying to keep it completely geometric and not invoking Walls of Math,
&lt;a href="/70909.html"&gt;continued from here&lt;/a&gt; where I have now completely beaten to death the concept of "Stationary" and it's time to&lt;/p&gt;&lt;/div&gt;

&lt;h3&gt;Meet the Moving People&lt;/h3&gt;
&lt;p&gt;
  Actually, we&amp;apos;re going to be particular about who we associate with.  We want Moving People who will likewise be able to say that they don&amp;apos;t think of themselves as moving, meaning they can&amp;apos;t be accelerating or spinning, either.  Which leaves having them coast at some constant velocity that is non-zero (because otherwise they&amp;apos;d be stationary and One of Us) and upwards (just to pick a direction).
&lt;/p&gt;
&lt;p&gt;We also want them moving slower than lightspeed (STL), for Reasons.&lt;/p&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/71156.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=71156" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:70909</id>
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    <title>Relativity redux (1 of n):  E pluribus immobiles</title>
    <published>2026-01-03T10:52:28Z</published>
    <updated>2026-03-22T11:57:35Z</updated>
    <category term="math"/>
    <category term="space"/>
    <category term="geometry on drugs"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;p style="font-style:italic;font-size:80%"&gt;(yeah, ok, I don't actually know Latin)&lt;/p&gt;
&lt;p&gt;
So, here&amp;apos;s another go at explaining Special Relativity.  I remain annoyed at how few people really get it, even amongst avid SF consumers, entirely too accustomed to generations of SF writers papering over FTL issues with technobabble, &amp;apos;cause we need that galactic empire, don&amp;apos;tcha know.
&lt;/p&gt;
&lt;p&gt;
Also, it&amp;apos;s long past time to dump poorly motivated 1930s pedagogy that real physicists abandoned long ago &lt;span style="font-size:80%"&gt;(e.g.,. "Your mass increases as you go faster", "What? why?", "Fuck you, it just does" [spoiler alert: just No; forget you ever heard that.  And if, in 2026, anyone is still trying to teach it that way, someone needs to sit them down for A Talk])&lt;/span&gt;.
&lt;/p&gt;
&lt;p&gt;
All we need is basic geometry you knew or could have learned about in 6th grade plus a bit of algebra (up to Pythagorean Theorem).  I think I can get by without using a single square-root sign.
&lt;/p&gt;
&lt;p&gt;
But there will be fewer handwaves this time.  Because we have to be clear why things have to Not Be The Way You Expected and not leave wiggle room.  Here goes:
&lt;/p&gt;
&lt;h3&gt;The speed of light as a constant&lt;/h3&gt;
&lt;p&gt;
  Shine a flashlight off of a moving boat.  How fast does the light go?
&lt;/p&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/70909.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=70909" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:70103</id>
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    <title>Kepler Orbit Cheat Sheet</title>
    <published>2023-12-18T11:27:18Z</published>
    <updated>2026-04-13T23:33:24Z</updated>
    <category term="space"/>
    <category term="math"/>
    <dw:security>public</dw:security>
    <dw:reply-count>1</dw:reply-count>
    <content type="html">&lt;h3&gt;(why I should not be allowed to write textbooks, part 342)&lt;/h3&gt;
&lt;p&gt;&lt;i&gt;
This is mainly because I wanted to have all of the formulas in one place.  Also curious to see how much I can compress the derivation and still have it vaguely make sense.  Also I wanted to learn more MathML. 
&lt;/i&gt;&lt;/p&gt;
&lt;h3&gt;The 2 body problem&lt;/h3&gt;
&lt;p&gt;
We have two bodies with mass.  Gravity attracts them to each other.  How do they move?
&lt;/p&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/70103.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=70103" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:63934</id>
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    <title>Getting Trilorne to Hover</title>
    <published>2020-06-12T01:10:39Z</published>
    <updated>2020-06-14T21:19:42Z</updated>
    <category term="math"/>
    <category term="geometry on drugs"/>
    <dw:security>public</dw:security>
    <dw:reply-count>3</dw:reply-count>
    <content type="html">Well okay, I guess there &lt;b&gt;is&lt;/b&gt; &lt;a href="https://wrog.dreamwidth.org/63735.html"&gt;a way to get Trilorne to hover&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;If we're willing to toss the usual definition of "North" (rotation axis points that way), we can put the sun over the equator, and &lt;b&gt;then&lt;/b&gt; we can have it be tide-locked.  Meaning this planet is basically Mercury but farther away so that only the stuff directly underneath the sun is getting fried to shit.&lt;br /&gt;&lt;br /&gt;And maybe having an actual atmosphere will help, too, in various ways, though I can't imagine there not being freaky weather patterns, e.g., some kind of permanent cyclone storm around the solar-maximum point wherever it happens to be at the moment, but that won't damage the story too much because nobody ever goes to the Fire Lands anyway.&lt;br /&gt;&lt;br /&gt;The Wall then runs around &lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/63934.html#cutid1"&gt;surprise&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=63934" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:63735</id>
    <link rel="alternate" type="text/html" href="https://wrog.dreamwidth.org/63735.html"/>
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    <title>Arthur C. Clarke and the Projective Plane</title>
    <published>2020-05-28T04:25:33Z</published>
    <updated>2020-06-15T04:00:22Z</updated>
    <category term="math"/>
    <category term="geometry on drugs"/>
    <dw:security>public</dw:security>
    <dw:reply-count>4</dw:reply-count>
    <content type="html">&lt;p&gt;
So there's this Arthur C. Clarke short story, "The Wall of Darkness" (1949).  I read it as a kid and found it really haunting.  Clarke does Haunting really well.
&lt;/p&gt;&lt;p&gt;
If you haven't read it already and want to go read it before I completely and totally ruin it, feel free.
&lt;/p&gt;&lt;small&gt;
(I found the whole thing by searching for "Trilorne" in google, which then gave me a google books hit; we'll see how much longer The Algorithm lets people do that).
&lt;/small&gt;&lt;p&gt;
But you've already had 70  years, so&amp;hellip; onward&amp;hellip;
&lt;/p&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/63735.html#cutid1"&gt;let the ruining begin...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=63735" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:63204</id>
    <link rel="alternate" type="text/html" href="https://wrog.dreamwidth.org/63204.html"/>
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    <title>Spherical Geometry 4 &amp;mdash; Mommy, Where Does Trigonometry Come From?</title>
    <published>2019-03-26T00:27:43Z</published>
    <updated>2024-01-30T01:38:44Z</updated>
    <category term="math"/>
    <category term="geometry on drugs"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;p&gt;&lt;i&gt;Continued from &lt;a href="https://wrog.dreamwidth.org/62752.html"&gt;Part 3&lt;/a&gt;, what happens when there is no "parallel", the rules for circles aren't what you thought they were, and so on.&lt;/i&gt;

&lt;h3&gt;Napier's Rules&lt;/h3&gt;
&lt;p&gt;
  So how does trigonometry work in this world?
&lt;/p&gt;
&lt;p&gt;
See, I belatedly realized that spewing &lt;a href="https://wrog.dreamwidth.org/56439.html#rtrules"&gt;walls of equations like this&lt;/a&gt; is &lt;em&gt;not&lt;/em&gt; actually going to be much use when you're stuck in a rowboat in the middle of the North Atlantic having to navigate by the stars with no cell phone and no GPS.  Because, chances are, you also have No Internet, and then my blog entries with their handy tables go to waste.  
&lt;/p&gt;
&lt;p&gt;
It would be &lt;em&gt;far&lt;/em&gt; better if I can teach you how to &lt;em&gt;derive&lt;/em&gt; these relationships instead, i.e., in a way that you might actually be able to vaguely remember while sitting in a boat in the middle of the North Atlantic.  
&lt;/p&gt;
&lt;p&gt;
  But first I'm going to introduce a bit of gratuitous extra notation.  Write
&lt;br /&gt;&lt;br /&gt;
&lt;span style="padding-left:2em;font-size:120%"&gt;ᶜᵒθ&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&amp;mdash; pronounce it "co-theta" if you want &amp;mdash; to mean (90° − θ).  I do this because:
&lt;/p&gt;
    &lt;ol&gt;
      &lt;li&gt;I can,&lt;/li&gt;
      &lt;li&gt;it's less typing,&lt;/li&gt;
      &lt;li&gt;it's way less degree vs. radian waffling, which I already do too much of, &lt;br /&gt;but &lt;em&gt;also&lt;/em&gt;,&lt;br /&gt;&amp;nbsp;&lt;/li&gt;
      &lt;li&gt;you get all of the following useful and amusing equivalences (no, really; read them aloud):
      &lt;/li&gt;
    &lt;/ol&gt;
&lt;span style="padding:0 2em"&gt;&amp;nbsp;&lt;/span&gt;&lt;table border="0" style="display:inline-block;border-collapse:collapse;padding-top:.5em"&gt;
&lt;tr&gt;&lt;td colspan="2" style="border:none"&gt;sin ᶜᵒθ = cos θ&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2" style="border:none"&gt;cos ᶜᵒθ = sin θ&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="border:none"&gt;tan ᶜᵒθ = cot θ&lt;/td&gt;&lt;td style="border:none"&gt;(= 1/tan θ&lt;small&gt;, in case you've forgotten&lt;/small&gt;)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2" style="border:none"&gt;cot ᶜᵒθ = tan θ&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="border:none"&gt;csc ᶜᵒθ = sec θ&lt;/td&gt;&lt;td style="border:none"&gt;(= 1/cos θ&lt;small&gt;, and no, I don't know why reciprocals get these special names&lt;/small&gt;)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="border:none"&gt;sec ᶜᵒθ = csc θ&lt;/td&gt;&lt;td style="border:none"&gt;(= 1/sin θ&lt;small&gt;, because, seriously, WTFF?&lt;/small&gt;)&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;
&lt;p&gt;
You'd almost think they planned it this way.
&lt;/p&gt;
&lt;p&gt;
Hopefully, it goes without saying that ᶜᵒ(ᶜᵒθ) = θ, except I had to go and say it, didn't I?  (Damn.)
&lt;/p&gt;&lt;p&gt;
And now let's start with a right triangle, with vertices/angles and sides/lengths labeled a,b,c,A,B, the way you usually see it in trigonometry class, &lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/63204.html#cutid1"&gt;and then derive stuff about it&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;/p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=63204" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:62752</id>
    <link rel="alternate" type="text/html" href="https://wrog.dreamwidth.org/62752.html"/>
    <link rel="self" type="text/xml" href="https://wrog.dreamwidth.org/data/atom/?itemid=62752"/>
    <title>Spherical Geometry 3 -- A bit of Circular Reasoning</title>
    <published>2019-03-24T23:34:39Z</published>
    <updated>2024-01-31T11:52:40Z</updated>
    <category term="math"/>
    <category term="geometry on drugs"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;p&gt;&lt;i&gt;Continued from &lt;a href="https://wrog.dreamwidth.org/62716.html"&gt;Part 2&lt;/a&gt;, exploring the benighted universe where "parallel" is Not a Thing.&lt;/i&gt;

&lt;h3&gt;How circles work&lt;/h3&gt;
&lt;p&gt;
  So, to review the weird things we've seen so far:
&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;
    When we have a circle radius of 90°, otherwise known as a straight line, and we're traversing the circumference, i.e., measuring the total length along it as we sweep out 360° from the pole in the middle, we get 360° worth of path &lt;small style="font-size:65%"&gt;(phrasing it this way so that if this turns out we're on a projective plane rather than a sphere and what we're really doing is traversing the same 180° path &lt;em&gt;twice&lt;/em&gt;, I won't have been lying to you)&lt;/small&gt;, which, being 4 times the radius, is slightly less than one might have expected (2&lt;span style="font-family:serif"&gt;π&lt;/span&gt; being roughly 6.28).&lt;br /&gt;&amp;nbsp;
  &lt;/li&gt;
  &lt;li&gt;
    If we attempt a circle of radius of 180°, we stay firmly nailed to the antipode of the center, our circumference traversal goes &lt;em&gt;nowhere&lt;/em&gt; and thus we get a circumference of &lt;em&gt;zero&lt;/em&gt;.
  &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
  Meaning if we have to explain to the residents what "&lt;span style="font-family:serif"&gt;π&lt;/span&gt;" is, we're going to lose horribly.  Best we can do is, "So:  Circumference to radius?  That's a ratio.  It's literally all over the map.  &lt;em&gt;But&lt;/em&gt; as radius approaches zero, once you're under 90°, you'll notice the ratio is always getting bigger.  If you work at it, you can prove that it's bounded and it converges to this weird transcendental number like &lt;i&gt;e&lt;/i&gt;.  And, no, don't ask us how we came up with this&amp;hellip;"
&lt;/p&gt;
&lt;p&gt;
  We need to understand better how curved paths work.  &lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/62752.html#cutid1"&gt;and so ye shall...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;/p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=62752" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:62716</id>
    <link rel="alternate" type="text/html" href="https://wrog.dreamwidth.org/62716.html"/>
    <link rel="self" type="text/xml" href="https://wrog.dreamwidth.org/data/atom/?itemid=62716"/>
    <title>Spherical Geometry 2 -- Deficits Matter</title>
    <published>2019-03-24T11:56:19Z</published>
    <updated>2020-05-06T06:10:48Z</updated>
    <category term="math"/>
    <category term="geometry on drugs"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;p&gt;&lt;i&gt;Continued from &lt;a href="https://wrog.dreamwidth.org/62392.html"&gt;Part 1&lt;/a&gt;, in which we discover at least one consequence to doing away with the concept of "parallel lines".&lt;/i&gt;

&lt;h3&gt;Let's talk about Area&lt;/h3&gt;
&lt;img src="https://ipomoea.org/rfc/images/gsph02A.svg" /&gt;
&lt;p&gt;
Having noticed that isoceles right triangles give us a natural way to define/measure distances, we see that we can do area this way as well.  That is, the area of ΔAPX is clearly the angle at P times some constant, which we may as well just take to be 1 if we haven't defined a unit of area yet.  &lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/62716.html#cutid1"&gt;so let's do that ...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;/p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=62716" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:62392</id>
    <link rel="alternate" type="text/html" href="https://wrog.dreamwidth.org/62392.html"/>
    <link rel="self" type="text/xml" href="https://wrog.dreamwidth.org/data/atom/?itemid=62392"/>
    <title>The Essence of Spherical Geometry, Part 1</title>
    <published>2019-03-10T10:08:41Z</published>
    <updated>2020-05-06T06:06:00Z</updated>
    <category term="geometry on drugs"/>
    <category term="math"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;p&gt;
    So, as part of my possibly-continuing "Geometry on Drugs" series, here is a prequel to &lt;a href="https://wrog.dreamwidth.org/56439.html"&gt;my post on spherical geometry&lt;/a&gt;, which was more of a "hey, this is useful" post in which much there's a whole lot you're expected to take on faith.  It was really more intended for the hardcore engineering type who needs to see that use case up front.
&lt;/p&gt;&lt;p&gt;
This version is going back to first principles, where we do the axiom wanking and you (hopefully) get a sense of &lt;em&gt;why&lt;/em&gt; things turn out the way they do.
&lt;/p&gt;&lt;p&gt;
Also, this is the practice run before I launch into the Essence of Hyperbolic Geometry, so, &amp;hellip; Onward &amp;hellip;
&lt;h2&gt;The Geometry Axiom Everybody Hates&lt;/h2&gt;
&lt;p&gt;
Start with this diagram and the inevitable question that comes up:
&lt;/p&gt;
&lt;img src="https://ipomoea.org/rfc/images/gsph01.svg" style="float:left" /&gt;
&lt;p&gt;
Start with a line ℓ and a point A not on it.  How do you put a line through A that doesn't intersect ℓ?
&lt;/p&gt;
&lt;p style="font-size:85%"&gt;
(In other news, I am now convinced that the Unicode committee contained at least one disgruntled geometry teacher.  How else to explain why there's this isolated script ℓ code point?)  
&lt;/p&gt;
&lt;p&gt;
We can drop a perpendicular from A meeting ℓ at some point X, and then it's obvious that the line you want (dotted) is the one perpendicular to XA.  If you tilt it even &lt;em&gt;slightly&lt;/em&gt; away from 90°, then it simply &lt;em&gt;must&lt;/em&gt; intersect ℓ somewhere.
&lt;/p&gt;
&lt;p&gt;
Proof by diagram.  We're allowed to do that, right?  &lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/62392.html#cutid1"&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;/p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=62392" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:62027</id>
    <link rel="alternate" type="text/html" href="https://wrog.dreamwidth.org/62027.html"/>
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    <title>Public Service Math Lesson:  Hyperbolic Trigonometry</title>
    <published>2018-07-10T21:45:08Z</published>
    <updated>2024-01-15T00:05:59Z</updated>
    <category term="math"/>
    <category term="space"/>
    <category term="geometry on drugs"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;h2&gt;a.k.a., Space 11:  How to do Interstellar Navigation&lt;/h2&gt;
&lt;p&gt;
Various antecedents you may want to have peered at first:
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://wrog.dreamwidth.org/56439.html"&gt;the Spherical Trigonometry lesson&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://wrog.dreamwidth.org/61845.html"&gt;Space 10 on consequences of Relativity&lt;/a&gt; (why clocks slow down, lengths change, and how FTL breaks things), or&lt;/li&gt;
&lt;li&gt;&lt;a href="https://wrog.dreamwidth.org/61663.html"&gt;Space 9&lt;/a&gt; if you need to brush up on spacetime diagrams and why simultaneity gets screwed up&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
Today's post is about Hyperbolic Geometry, wherein you learn what &lt;a href="https://wrog.dreamwidth.org/56439.html#rtrules"&gt;those "Warning, Evil, Don't Look" columns&lt;/a&gt; are about.
  It's now safe to look; well okay, no it isn't, but too late!  AHAHAHAHAHAHAHA.  
&lt;/p&gt;
&lt;p&gt;
Hyperbolic geometry is basically Geometry On Drugs and we know that's &lt;em&gt;never&lt;/em&gt; going lead anywhere good.
&lt;/p&gt;
&lt;p&gt;
To be fair, Spherical Geometry is arguably also on drugs, but at least it's easier to explain in that, having had lots of experience with basketballs and whatnot, you already know what a sphere is.  Having a concrete place for the "points" to live, I can then tell you&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;what "lines" are (great circles, or planes slicing the sphere through the origin / center of the sphere), &lt;/li&gt;
&lt;li&gt;how to measure "distance" along a "line" segment (measure angle between endpoints from the center of the sphere),&lt;/li&gt; 
&lt;li&gt;how to measure "angles" between "lines" (the planes will intersect; there's an angle there; done), and&lt;/li&gt;
&lt;li&gt;what "circles" are (they're um, circles, &amp;hellip; or, if you like, planes that don't necessarily go through the origin, or &lt;em&gt;cones&lt;/em&gt; coming out of the origin; whatever works for you), &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
and then you're basically good to go, ready to do all of the geometry/trigonometry you could ever want, once you've heeded my warnings that Certain Things Will Be Different (no such thing as "parallel", triangles add up to 180 plus area instead of just 180, do not feed them after midnight, etc&amp;hellip;).
&lt;/p&gt;
&lt;p&gt;
Unfortunately, the place where we're Doing Geometry today is this inside-out Hyperboloid Sheet Thing with a fucked up metric, &amp;hellip; and if you've actually seen one of &lt;em&gt;those&lt;/em&gt; in real life, I will be &lt;em&gt;very&lt;/em&gt; surprised, especially since it's not something that can exist in ordinary 3D space.  Oddly enough, it will end up relating to something you do have day-to-day experience with, namely (cue reverb and James Earl Jones voice)&amp;hellip; &lt;strong&gt;Your Future&lt;/strong&gt;,&amp;hellip; but I'm not sure how much help that's going be in visualizing it.
&lt;/p&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/62027.html#cutid1"&gt;bring on the drugs...&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=62027" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2017-02-21:2807185:54227</id>
    <link rel="alternate" type="text/html" href="https://wrog.dreamwidth.org/54227.html"/>
    <link rel="self" type="text/xml" href="https://wrog.dreamwidth.org/data/atom/?itemid=54227"/>
    <title>towards a truly chromatic Horn</title>
    <published>2011-07-15T01:03:55Z</published>
    <updated>2020-05-31T22:12:41Z</updated>
    <category term="music"/>
    <category term="math"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">So here's a puzzler&lt;h2&gt;Brief review of the physics of wind instruments&lt;/h2&gt;Your standard wind instrument is a pipe attached to some kind of sound source (lip or reed).  Being of a certain length it resonates at particular frequencies and suppresses the others, ulimately being capable of producing tones that are multiples of a certain fundamental frequency &lt;var&gt;f&lt;/var&gt;, 2&lt;var&gt;f&lt;/var&gt; being an octave higher than &lt;var&gt;f&lt;/var&gt;, 3&lt;var&gt;f&lt;/var&gt; being a fifth above that and so on.  &lt;br /&gt;&lt;br /&gt;The main things to keep in mind about the multiples of &lt;var&gt;f&lt;/var&gt; (the "harmonic series"):&lt;ol&gt;&lt;li&gt;going up by a particular interval means multiplying the frequency (or dividing the wavelength) by a particular ratio (2 &amp;harr; octave, 3/2 &amp;harr; perfect fifth, 5/4 &amp;harr; major third, etc.&amp;hellip;), and&lt;/li&gt;&lt;li&gt;intervalwise, the notes are getting closer together the higher you go.&lt;/li&gt;&lt;/ol&gt;Eventually, the notes get so close to each other that you can do scales of a sort -- this is how the natural (i.e., valveless) French horn works; the tube is so damned long that you're always playing in the 8&lt;var&gt;f&lt;/var&gt;-16&lt;var&gt;f&lt;/var&gt; range and then you just fudge the few notes that are out of tune with lip and hand-in-the-bell tricks.  ... and likewise for &lt;a href="http://www.youtube.com/watch?v=vLsNzCx1ots&amp;amp;feature=related"&gt;why baroque trumpet parts are so insanely high-pitched&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;But if you want to do anything useful down in the lower register, you have no choice but to mess with the length of the tube somehow, the two most popular methods being&lt;br /&gt;&lt;ol&gt;&lt;li&gt;(the woodwind solution) poke holes in the tube (and cover them with removable keys)&lt;/li&gt;&lt;li&gt;(the brass solution) insert valves or slides in the tube to change its actual length&lt;/li&gt;&lt;/ol&gt;We'll focus on the second solution since I really have no freaking clue what's going on with woodwinds.  Oddly enough, the brass solution is simpler but it didn't come along until fairly late in the game.  Not until the 19th century did metalworking technology finally get good enough that Heinrich Stölzel was able to construct the first actual valved instrument in 1814.  Once this happened it didn't take long to catch on -- hence the 19th century explosion in the use of brass instruments in orchestral works (cf. Wagner, Mahler...).&lt;h2&gt;So how do valves actually get used?&lt;/h2&gt;Let's first get clear what a valve &lt;b&gt;is&lt;/b&gt;:  &lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://wrog.dreamwidth.org/54227.html#cutid1"&gt;Yes, we are going deep into the weeds.  You knew this was going to happen&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=wrog&amp;ditemid=54227" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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