(this is Part 5; Part 1 through Part 4 contain possibly-necessary background, but maybe not)
It is time to start putting the pieces together.
I'll start with my first cardinal sin, which is that I've only seen the TV series, not read the books, so if I missed huge reams of infodump where the authors spelled out their actual numbers, so be it. Then again, authors who are not Andy Weir tend not to do this anyway, the cardinal rule of storytelling being that no matter how much work you put into world-building your iceberg, you need to leave most of it underwater, in order to not inspire your readers to beat you to death. At least not until after the series is hugely successful, to the point where publishers can be assured of there being enough rabid nutjobs out there that copies of a Chris-Tolkien-style dump of all research, drafts, cocktail napkins with half-begun stories on them, etc… accumulated during the life of the author will actually sell.
Perhaps what I'll be complaining about is where the TV writers indeed screwed things up. This seems unlikely to me, but if so, this wouldn't be the first time this sort of thing has happened (and, while you might feel sorry for the book authors, nobody was putting a gun to their heads and saying they had to take the TV deal).
Onward…
What is the Epstein Drive?
We'll use whatever onscreen cues we can. Somewhere in season 4 we get a shot of the inside of a ship reactor, where they are clearly attempting to depict Livermore-style inertial-confinement fusion (or, rather, depicting how it fails when you have aliens who can rewrite physics). Also at no point does anyone mention antimatter, so…
Working fusion reactor. Check.
The engine nozzles glow and rumble. They could be ejecting just about anything, really; we don't know. Just the mysterious Epstein Drive doing its thing. If they really had mastered Big Ass Laser, then the emanations would be almost completely invisible, i.e., unless it were pointed directly at you, in which case you'd be dead, and this would also be their primary weapon, which we never see them using this way. Ion drive is basically a huge particle accelerator; that shit would also be mostly invisible, too,… which narrows down the actual propulsion method to,… no idea, really.
So we'll be generous and give them something close to Best Possible Fusion (recall ), but to round the numbers up, we'll throw some ~85% efficient unobtainium-catalyzed whatever propulsion into the drive-train so as to have an overall (), and see what happens. They're also pretty clear that everybody uses the same drive tech (which makes sense, given the huge wall that we see trying to do better than fusion and not having antimatter).
The next thing we notice is that none of the Rocinante, Razorback, or any of the Earth/MCRN battleships are depicted as giant fuel tanks. Not only is the fuel they're carrying not taking up most of the ship, it's pretty well hidden. Which puts a significant limit on their fuel/payload ratio. Note that military ships that need to get places quickly, do exotic maneuvers, and will most often be headed to destinations that are hostile and that can't be expected to refuel them, will need this ratio as high as possible, never mind that higher your fuel/payload ratio is, the higher the probability that someone shooting at you will hit a fuel tank … which won't necessarily be Immediate Death like it would be venting into an oxygen atmosphere, but is still likely to be Bad News. Meaning being 90% fuel is probably a bad idea unless you're small and expendable. But there will also be a floor since you need to be able to keep up with the rest of your fleet, which means the minimum ratio will have to be the same no matter how big the ships are. It'll be an inherent feature of ship design.
The economics get interesting because the most economic way to use fuel is to always be arriving at your destination empty. Commercial ships that run a regular route, whose owners can be part of fuel cooperatives that maintain accounts and fuel caches at each end, will be at an advantage in always being able to run as empty as possible, i.e., not wasting fuel on accelerating other fuel that ends up not getting used. The Belt is depicted as an anarchic sort of place, but these kinds of cooperatives/banks will be their life blood. Contrast this with explorers, investigators, and other kinds of "lone wolf" ships that will always need to be reserving half of their Δv for the trip home. And this gets extra special fun for ships that don't have a "home". Meaning the Roci is probably an extreme case w.r.t. how much fuel they need to carry at any given time.
Fuel Capacity (% of ship) | 𝓅ΔV | ΔV for
|
25.9% | 0.3 | 300 km/s |
33.0% | 0.4 | 400 km/s |
39.3% | 0.5 | 500 km/s |
45.1% | 0.6 | 600 km/s |
52.8% | 0.75 | 750 km/s |
63.2% | 1.0 | 1000 km/s |
71.3% | 1.25 | 1250 km/s |
We need to pick a number, so, mainly for convenience, I'm just going to go with 39.3% () — meaning 39.3% of a fully fueled ship mass is fuel. If you don't like that number, over to the right I have provided a table with some other vaguely plausible numbers you can try; go wild.
So if the Rocinante is the size of a car ferry, 1000t (metric tons), that means we're allowing it up to 393t of fuel. Unfortunately, typical fusion reactor fuel like DT is annoyingly non-dense, Liquid hydrogen is around 0.07g/cm³=t/m³, but pure DT will have 2½ times the molecular weight, so we bump that to 0.175t/m³, so 393t of that fits into a cube slightly larger than 13m on a side. If the ship is 40-50m long, this can work, and, clearly, if the fuel tank gets too much bigger it will definitely be getting in their way.
(hmmmm; …really not sure how they survive all of those railgun hits, but never mind that for now).
The Razorback is more like a Winnebago, 10t, with 3.9t of fuel fitting into a 3m cube, similar in size to a crew compartment that's barely enough for two people, so that sort of works, too. Except for one issue that I will get back to.
So, or and using up all of the fuel produces . It doesn't even matter what the size of the ship is; as long as everybody is using the same tech (which for warfleets will be the best available) and is willing to devote the same percentage to fuel, this is what we get. Not too shabby.
Which is definitely not enough for any of the 1g-all-the-way flight plans (except LEO-Moon), which means all flights will be of the form: Accelerate to use up half of the ΔV you have available (getting to 250 km/s at 1g will take about 7 hours and cover 10 light-seconds of distance), coast, then use up the rest decelerating, with some minor adjustments due to the various planets/asteroids having non-zero relative velocities (which will be under 30 km/s for any two objects outside of Mars' orbit, so maybe one of the legs of the trip gets 10% longer; this is noise).
So, if Mars happens to be 1020s away, you can get there in 2 weeks (this breaks down into 20s (distance) of acceleration and deceleration that takes 14 hours, and 1000s of coasting that takes 1000s×(4𝓅 ≈ 1200))…
… unless they won't have fuel for you (which they won't if you're the Rocinante, i.e., a ship that they think you stole from them), in which case you'll only dare get up to 125 km/s, meaning the coasting part of the trip, which is nearly all of it, will take twice as long, and now you have to allow a month.
But even 125 km/s is still way more than solar escape velocity so no worries about solar gravity and no real limits on where you can go, aside from small matters like having enough time, food, and air to get there.
You can also see that, in this world, accelerating more than 1g for the purposes of getting places faster is completely and utterly pointless. If, say, you accelerate at 2g, that just means you are using up your fuel twice as fast to cut that 14 hour accel+decel period down to 7 hours,… out of a 2 week trip.
I can still see them using short high-g bursts to do the Fighter Pilot Thing where they're dodging missiles in close-quarter combat, if that actually works (I have my doubts), but that's another matter entirely.
No matter what you do, you only get that 500 km/s. The only way the Rocinante gets there faster is by strapping on an external fuel tank — e.g., in order to have 1000 km/s available, we need another 649t of DT, a cube at least 15.7m wide or maybe 1/3 the length of the ship — and we never see them doing this.
Rocinante Travel Times?
Trip | Distance | Commerce Mode | Explore Mode |
Venus | 138s | 2d 5h | 4d 0h |
860s | 12d 6h | 24d 0h |
Mercury | 306s | 4d 13h | 8d 15h |
692s | 9d 22h | 19d 9h |
Mars | 261s | 3d 22h | 7d 10h |
1259s | 17d 19h | 35d 3h |
Ceres | 881s | 12d 13h | 24d 15h |
1879s | 26d 9h | 52d 7h |
Jupiter | 2097s | 29d 10h | 58d 9h |
3095s | 43d 6h | 86d 2h |
Saturn | 4260s | 59d 10h | 118d 9h |
5258s | 73d 6h | 146d 2h |
Uranus | 9076s | 126d 6h | 252d 2h |
10074s | 140d 3h | 279d 19h |
Neptune | 14506s | 201d 15h | 402d 20h |
15504s | 215d 12h | 430d 12h |
Because fuel costs are always proportional to the size of the ship, everybody will be in the same boat. If we take the Donnager to be the size of an aircraft-carrier (100,000t, maybe 300m in length, your basic football stadium; it actually looks larger in comparison with the Roci but we'll be generous), that's an extra 64,900t or a 72m cube filled with fuel (fits just barely between the two 20-yard lines of the football field).
… and this is the problem with the Razorback: If it really is breaking speed records all over the place, it should be much larger, and mostly fuel tank, not mostly engine. Or maybe it has multiple stages — that's what I'd be doing if I wanted to totally optimize for speed — but in that case, those extra stages would be part of the package and we'd be seeing them.
for that matter I'm also not clear what the challenge is in breaking speed records out in space. The winner will be whoever can buy the most fuel and pay for the support teams to recover the multiple stages (this would be ridiculously expensive). Hm, I guess that does work for a Rich People Sport.
This brings up some logistics questions…
Space War is going to be Impressively Stupid
… when all of the Earth/MCRN battleships are rushing to get out to Ganymede. I mean maybe they have this huge fleet of tanker ships that travels with them, but then those folks — or at least the portion of them carrying the fuel they need to get home again — all have to go hide somewhere for the battle in order for the ones doing the battle to be able to do all of the high-g shit. And then you get fun surprise situations where they find and blow up each others' fuel caches and tanker ships, because of course you'd do that if you could. But now I'm thinking about situations where a fleet has won the battle but has lost its getting-home fuel and will run out of food+oxygen before anyone can arrive to resupply them. Or maybe we get the Really Fun situation where there's only enough oxygen left for two-thirds of the crew and so they have to arbitrarily kill every 3rd enlisted person in order for anyone to survive.
Also there need to be a lot more ships getting trashed and then joining Voyagers 1 & 2 on random solar escape trajectories never to be found again because they're going so damn fast.
In general, I expect Space War to be even more stupid than Earth War. At least, when you're retreating from Moscow in the dead of winter, you still have oxygen to breathe, you're not getting whacked by radiation, and you still have some vague hope of finding food and water while you're busy freezing to death.
In contrast, space has so many immediate Game Over scenarios it's not even funny. Realistically, I would expect a much higher percentage of situations where they fight a battle and Space Just Kills Everybody.
That all said, the travel times sort of work for the first two seasons where they're mainly tooling around the inner solar system, never trying to go past Jupiter and you never have more than a couple months travel if you can count on getting fuel at the far end. Saturn's moon Phoebe is mentioned and a ship comes from there, but, cleverly, that all happens before the start of the series.
It gets sketchier for the later seasons, i.e., once The Ring is created, and then everybody has to go out there to fight over it. It is made clear that ProtoMolecule can Arbitrarily Violate Physics; that's not the problem — they hang a lampshade and move on; I can, too.
The problem is what the Earth ships are now able to do. The Ring is way the fuck out there and there's no refueling when you arrive — at least not at first (that supply line is going to take years to set up) — so we're definitely on the Exploration side of the chart and Serious Extra Tank territory for those scout ships that they've sent out in advance.
Now when I wrote the first draft of this, I was sure they had completely blown it seeing as getting the fleet out past Neptune is multiple years no matter how generous we try to be. Doing it in a few months then entails somebody working out the antimatter drive, which would have been Really Big News, or the writers finally deciding they were in a straightjacket, punting, and going ahead on shrinking the solar system.
But when I went back to re-watch that first post-Ring epside, the caption is "Beyond Uranus", not "Beyond Neptune" as I had remembered. The timestamp is roughly six months after the Ring was created and the various ships are all still in transit, some substantial but non-specific portion of the way there. And my chart does allow it taking 250 days to get out to Uranus.
Which says to me, somebody did actually give this some thought. I am suitably impressed.
I can even imagine how the TV writers' meeting must have gone: This episode comes up, and some nerd at the back of the room, who is basically me, and who happens to be awake at the right moment, raises their hand, "Uh, guys? You need to have it be 'Beyond Uranus', not 'Beyond Neptune'." Head scriptwriter then rolls his eyes, "Oh c'mon. Seriously?" "Yeah, I did the numbers. Trust me on this."
However,…
The Protomolecule Aliens are Complete Dicks
In particular, what the hell were they thinking in giving The Ring a Speed Limit? Given the economics of rocket travel, this is pretty much the worst possible thing you could do.
Because everybody who wants to travel via The Ring is probably already doing serious Extra Tanks to not have to spend upwards of a year getting there and then, presumably, the same amount of time on the other side to get to Joe Colony World, notably without having to expend extra fuel if they can just coast straight through the Ring with only the most minor of course changes — something the Aliens could easily have arranged given that they are apparently able to bend spacetime like a balloon animal. Requiring everyone to slow down and then speed up after going through essentially squares the amount of fuel you need to get anywhere.
It's especially fun for the explorer ships that are getting there before any fuel production infrastructure is in place at the colony end. Not being able to refuel means they get hit with this cost again on the way back, so their fuel allocation needs to be a fourth power. E.g., even if one is happy with it taking 250 days to get to the ring and therefore, say, 500 days to get to a colony, the Ring speed limit means that instead of arriving at the colony with enough fuel to get home, we're instead arriving with an empty tank and, e.g., the Roci would have needed to load up at the start with an additional 649 tons of fuel to both get home and pay the Ring tax on the way back. Also, without the speed limit that additional 649 tons would have allowed them to coast twice as fast and thus get to the colony in 250 days, whereas to achieve that with the speed limit requires an additional 3875 tons of extra fuel, meaning the Roci is now hauling around an external fuel tank roughly the same size as the Roci.
Either that or we assume someone is able to get a supply line set up to support a refueling station at the Ring. That would, in fact, be a rather obvious use for the Behemoth: just fill that space-colony-sized interior completely with DT and drive it out there. Now you have something real for people to fight over.
Although, honestly, if you think about the economics of this, the only way Earth, Mars, and the various Belt factions can be fielding viable navies and fighting wars is if each of them controls their own fuel supply. Meaning there is evidently DT production happening in sufficiently many places that no one can monopolize it (*) and each faction then has enough to get by. Anybody who doesn't will, once the shooting starts, run out quickly and all of their ships will be dead in the water.
(*) I have my doubts about this, but, since "DT" is my stand-in for whatever formula the Epstein Drive uses and they never actually establish for certain what that is, there's wiggle room. Thus, all I'm requiring is that, whatever fuel they're using, it, unlike the Alien stuff, obeys conservation of momentum/energy. If they really are intended to be using deuterium and tritium, there are other issues that come up (e.g., tritium has to be made in reactors and it has a relatively short half-life (12 years) so caches won't last that long; deuterium is stable but rare and rather a lot of work to sift out from regular hydrogen…)
Which then means that the very first question anybody will be asking once the Ring appears — and they'll be asking this even before they know about the Speed Limit — will be, "How do we get our fuel out there?" Ideally everybody, being all distrustful and paranoid, would just arrange their own supply lines. This will, of course, be very expensive, so I can see at least the possibility of alliances forming to combine resources and share fuel. But if so, this is the kind of agreement that's going to be worked out long and hard in advance with the possibilities for double-cross being thoroughly gamed out and planned for so that everyone involved knows exactly what the consequences will be. It's not going to be some random detail where someone's going, "Oh, shit, where are we getting our fuel?" after the ships are already out there (hint: As a matter of general principle, getting people to sign up for suicide missions is going to be Hard, and even amongst hardened military types there will come a point where officers get mysteriously shot in the back).
And once the Speed Limit is known about, then whoever controls the fuel caches is king. Nor will it be in any way difficult to implement a blockade of the colony worlds. If you're not Approved To Get Fuel you won't get fuel. Enjoy your multi-decade voyage; our compliments! The only people "sneaking through" will be the very rich who can afford to buy all of their fuel in advance and bypass all of the bullshit; the impoverished Belters will not be in that category.
Also note: I'm not saying the Blue Special Effect Protomolecule Aliens can't or shouldn't have a speed limit. They can do whatever the hell they want for whatever Inscrutable Alien Reasons. All I'm saying is they can't not know how stupidly inconvenient this is.
Which is why it's more likely to me that they are indeed complete dicks and it's thus not actually that hard to imagine how the Red&Black Special Effect Aliens got so motivated to wipe them out.