Mar. 24th, 2019

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Continued from Part 1, in which we discover at least one consequence to doing away with the concept of "parallel lines".

Let's talk about Area

Having noticed that isoceles right triangles give us a natural way to define/measure distances, we see that we can do area this way as well. That is, the area of ΔAPX is clearly the angle at P times some constant, which we may as well just take to be 1 if we haven't defined a unit of area yet. so let's do that ... )

wrog: (Default)

Continued from Part 2, exploring the benighted universe where "parallel" is Not a Thing.

How circles work

So, to review the weird things we've seen so far:

  • When we have a circle radius of 90°, otherwise known as a straight line, and we're traversing the circumference, i.e., measuring the total length along it as we sweep out 360° from the pole in the middle, we get 360° worth of path (phrasing it this way so that if this turns out we're on a projective plane rather than a sphere and what we're really doing is traversing the same 180° path twice, I won't have been lying to you), which, being 4 times the radius, is slightly less than one might have expected (2π being roughly 6.28).
     
  • If we attempt a circle of radius of 180°, we stay firmly nailed to the antipode of the center, our circumference traversal goes nowhere and thus we get a circumference of zero.

Meaning if we have to explain to the residents what "π" is, we're going to lose horribly. Best we can do is, "So: Circumference to radius? That's a ratio. It's literally all over the map. But as radius approaches zero, once you're under 90°, you'll notice the ratio is always getting bigger. If you work at it, you can prove that it's bounded and it converges to this weird transcendental number like e. And, no, don't ask us how we came up with this…"

We need to understand better how curved paths work. and so ye shall... )

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